In addition to strengthening the strategic system, “Age of Miracles 3” has also improved the training mechanism of arms. Race, occupation, and specialization balls determine the technologies and units that players can research and recruit in a single game respectively.Īge of Wonders II: The Sorcerer’s Throne story continues in Age of Wonders 4 For example, the thief leader can train rogues and trackers, and the leader of the druid profession can Summon wild animals, train shamans, the leader of the warlord class can train manticores, and more. Generally speaking, in addition to the general units of each race, the most advanced units that players can produce come from the hero’s specialization ball and profession. Players can cast various spells on the large map, from summoning troops, changing terrain to destroying cities, which greatly enhances the strategic sense of the game. In this generation, the game introduced the design of strategic spells. The player in the game is no longer the leader of a certain force, but a mana A powerful wizard. In 2002, “Age of Wonders 2: The Wizard’s Throne” (Age of Wonders 2: The Wizard’s Throne) was launched, which basically improved the world view of the game. Design tendencies, and the “civilization” series of urban construction, expansion and productivity systems. It has the characteristics of both the “Heroes of Invincibility” series and the “Civilization” series. The first generation of “Age of Wonders” (Age of Wonders) was released in 1999. Most players’ understanding of the name “Age of Miracles” may come from the so-called “Three Fantasy Strategy Games” circulating in the early years-as a game series on par with the “Heroes of Invincible” series and the “Heroes of Jihad” series, “Age of Wonders” and its developer Triumph Studios have been together for 24 years.
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